Showing posts with label Army Lists. Show all posts
Showing posts with label Army Lists. Show all posts

Sunday, 18 March 2012

500 Point Necron Armies Pt 2


This is a continuation of my 500 point Necron lists. With the new codex and all the variation available, it really is outstanding – you can actually get any of the special characters you like into the list!

Barge Anrakyr:
Anrakyr the Traveller + Catacomb Command Barge
9 Immortals w/ tesla – Pyrrhian Eternals
10 Warriors

This list is quite small, but with Anrakyr flying about, stealing any big tanks that anyone else decides to take, or alternatively just smashing them open if they haven’t got any guns worth taking, it can do quite a bit of damage. The Immortal squad is great for holding objectives and packs quite a punch against other basic infantry – they should be able to actually kill IG or Tau troops thanks to the tesla and furious charge if necessary. The Warriors are again just for holding objectives, but is a nicer size at 10 men instead of 5 or 6 like in many of the lists.

Anrakyr:
Anrakyr the Traveller
9 Immortals w/ tesla – Pyrrhian Eternals
5 Immortals w/ Gauss
Annihilation Barge

500 Point Necron Armies Pt 1


What an improvement! Necrons now have choice in 500 point battles! In the old codex the 2 Troops 1 HQ ran you up 460pts, leaving you not enough to take anything particularly, and meaning you got absolutely slaughtered by most other armies who could take their elites in small points games. With the new codex though, you can get literally anything in, from a C’tan to a Doom Scythe, from a Monolith to Tomb Blades. I’ve had one list in particular serve me well recently – I’ll be posting a battle report soon in which it performs exceptionally – but it has been fun looking at what units can be fitted into a 500 point force. There’s quite a few of them so I’m splitting this across two posts.

Monolith List:
Overlord + Warscythe
Cryptek – HoD
5 Immortals w/ tesla
6 Warriors
1 Monolith

Now in this list the main hitting force is the Monolith. It can also potentially be a big threat by deep striking it in, and due to the smaller armies it is more likely to be able to get nearer without hitting enemy models. It can also be very useful in teleporting the other units to itself, allowing you to suddenly have many more shots coming from wherever it is. I have had reasonable successes in this list running the Cryptek as a ‘court of one’ instead of having him join a unit. It means that although he is fragile, it’s easy to get him a cover save from terrain and it means he can be firing at whatever he needs to without worrying about the unit. The tesla can be swapped on the Immortals but I prefer the extra range and hits especially against models that were going to get armour saves either way, and the Warscythe just gives the Overlord extra punch.

This and Tomb Blades are the models I'm most
looking forward to for the second wave.

Sunday, 8 January 2012

First game with the new Necron Codex


I recently played my first game with the new Necron codex; it was a doubles match and my team consisted of 1500pts of Necrons and 1000pts of Dark Eldar, against 1500pts of Orks and 1000pts of Eldar. In hindsight, neither of us were prepared to deal with the Orks as we were under the impression we were fighting either Vanilla Marines or IG alongside the Eldar.
I think this may be my next Necron purchase -
It's a lovely model anyway but the night fighting is just brilliant!
Now, if only there was another character that could give units Night Vision...

Anyway, we held them at bay, some elements did better than others and I learnt some weaknesses elements of my codex have (The Monolith does not survive as long as it used to, and 20 odd powerklaw attacks will break it), and questions that need to be answered (How does entropic strike work against units of vehicles, e.g. Killa Kans?). Possibly the best thing was the Stormlord's night fighting (even if I did forget to do the lightning strikes until turn 3...). It stopped the Eldar Fire Prism and Support Weapons, as well as the Ork 10 man unit of Deffguns from doing any damage all game!

This is the list, please comment with advice on improvements - like I said, I've only played one game with them! Imotekh was in with the Immortals and the Overlord was with a unit of Warriors (and killed the Deff Dread that charged them in one go - yay for Warscythes!):